And so, Dean F. Wilson’s “Great Iron War” series comes to an end. This is a series that’s undeniably grown on me over the course of its length; while I enjoyed the first novel in many ways, I couldn’t help but feel that Wilson wasn’t giving us enough backstory, enough depth, to really make the series work. Yes, there was a war; yes, there was an invading race, referred to as the “Demons”, but they felt faceless and unknowable. The action was great, the world interesting, but it was hard to invest yourself in this world, given that Wilson seemed so committed to a minimum of exposition.
And yet, over the course of these six books, Wilson slowly fleshed out his world, revealing new races and characters, exploring the hidden depths of his often sprawling cast, and turning the invading race into something more complex and interesting than I ever would have expected. Even better, he did it without ever really changing his style – he writes economically, clearly, and lets the story reveal itself through the characters, their dialogue, and the necessities of the plot. And over the course of the six volumes – each named after a key device around which that section of the war revolves – Wilson broadened his scope beautifully, letting us see more and more of his characters, investing us in their fates, and grappling with the hard questions that I had often assumed he was ignoring. Just what are the “demons”, and are they all as bad as we thought? What happens when the war is over? How do you win a war when they have corrupted children? And so much more – Wilson turned out to have thought about them, and let the story slowly grow to take them all on.
Hometaker is a satisfying ending to the series – have no worries for a vague or cryptic conclusion to things here. There is a decisive final confrontation, a conclusive ending to things, even while Wilson lets his world exist beyond the boundaries of the page. For all of that, it sometimes becomes a bit rushed; for the first time, the “Hometaker” device feels less critical to the plot, more of a plot device to get our characters where they need to be. That’s not necessarily a bad thing – especially not when it delivers on a gripping three-pronged battle plan that takes up much of the book, brings great action, and constantly ramps up the tension – but what it means is that the stakes of this book are a little harder to grasp. Yes, this is the final book, and the final battle – but what, exactly, are they hoping to accomplish with this final raid? We’re never quite told, not clearly. More than that, while the final confrontation is deeply satisfying and nicely concludes the story, it feels like something our characters lucked into, not planned for; for the first time, Wilson’s plotting feels a bit rushed and vague, as though there are machinations and manipulations we weren’t present for. In other words, sometimes it feels as if the final confrontation happened not because the story led to it, but because Wilson needed it to happen, and that’s a bit frustrating.
None of that, however, really prevents the book from being gripping and exciting, as I’ve come to expect from this series. The action, as always, is riveting throughout, and told beautifully, and Wilson has invested us enough in these characters that the deaths throughout this book, the sacrifices, and the reveals hit us more than I would have ever expected from the first book, two years ago. More than that, there’s a genuinely satisfying ending, as Wilson leaves us time to see where the story is beginning to lead after this has all ended, letting us feel like there’s a world that will continue after this series ends. Is this final entry a little bit more rushed than the rest, a little more forced? Yes – but just a little. In general, it’s a satisfying, solid entry in a rich steampunk war series that I’m far more glad I read than I ever would have expected at the beginning of it all.