For a while, all I knew of Dean F. Wilson’s work was The Great Iron War series, a rich, involving steampunk war saga that I thoroughly enjoyed. Wilson’s prose was direct and effective – he had a clarity to his prose that befitted his action sequences, always keeping the battles clear, the environment understandable, and the various players clearly defined. What I didn’t realize – not until I read the first entry in Wilson’s Children of Agon series – was that Wilson’s prose was pared down and concise by design, not because that was just his style. Because Children of Agon read like Tolkien – it was epic fantasy, with dense, poetic prose and style to spare.
I mention this because, without that context, it could be easy to dismiss Coilhunter‘s prose as excessively colorful or too much. But within a couple of pages, I realized that that wasn’t a bug in Coilhunter; it was the design, creating a book that lived and breathed its Western atmosphere in every single word. With verbose killers, colorful turns of speech, and all sorts of fun writing, Coilhunter ends up being a lot of fun, and the prose is part of that, creating a rich, lived-in tapestry.
That Wilson is good as Westerns isn’t a surprise; what’s surprising to me is that Coilhunter is a Western in the first place, since it’s technically set in the same world as Wilson’s grim Great Iron War series. Wilson’s taken one of his more fascinating character – the titular Coilhunter, who makes his living as a bounty hunter in the less settled parts of that world – and written a book around him. The plot is pretty traditional fare, especially for the Western genre: the Coilhunter chases bounties, only to find that one he’s taken up could lead him to the killers of his family. But Wilson takes it on with style and panache, bringing his sci-fi steampunk Western world to vivid life, filling the pages with interesting characters and odd locales, and making it stand on its own.
More than that, Wilson has a great lead character in the Coilhunter, whose gadgets, tricks, and lethal abilities make him both a great hero and an exciting one to watch. Like so many Westerns, the question isn’t really if the Coilhunter is going to succeed; the question is, how will he pull it off. Even more to the point, though, Wilson makes his Western world all its own, making it stand out from the Great Iron War to the point where it feels less like a spinoff and more like its own series. With bounty hunter towns, old friends, and spectacular lawless zones, Wilson brings the world – and the characters – to life in a satisfying way, all while peppering things with his usual strong action sequences.
If there’s a knock on Coilhunter, it’s that the story feels more generic and formulaic than I’ve come to expect from Wilson; there’s little sense of surprise in what happens here or how things unfold. None of that keeps the book from being engaging or entertaining, mind you; it’s executed well enough that I tore through it quickly, eager to stay in this world for a while. But I’m more excited to see what happens in the next books in the series, now that Wilson has set the stage and cleared off some of the necessary backstory to get things moving. Here’s hoping it comes soon.