There are basically two ways to review A Game of Ghosts: one is by comparing it to just about any other thriller out there, and the other is by comparing it to the rest of the Charlie Parker series. On the former scale, as usual, John Connolly reminds you that he’s one of the greatest thriller writers working today, and blows just about any of the others out of the water; on the latter, it’s a solid, engaging entry, but not among the best of the series.
As usual for the Parker series, A Game of Ghosts blurs the lines between the crime genre and supernatural horror; while the book opens with Charlie Parker being tasked with tracking down a missing private detective, it doesn’t take long before the story spirals outward into a malevolent cult whose female members are in touch with vicious, dangerous spirits. And, as usual, Connolly doesn’t just deliver gripping action set pieces and a complicated crime saga; he’s also genuinely terrifying throughout, giving even the hardiest readers chills and unease as he plunges deeply into what he’s called “the honeycomb world”. As for the question as to whether his supernatural entities or his villains are more evil and horrifying…well, that’s up for debate.
A Game of Ghosts is the 15th novel in the Parker series, and it’s not an ideal spot for new readers to come in, even though the plot is entirely self-contained. But the best parts of A Game of Ghosts come as Connolly adds to the complex ongoing mythology of his world, whether it’s the increasingly odd aspects of Parker’s daughter Sam, his tenuous and uneasy relationship with federal authorities, or some unexpected developments with regard to that strange, tobacco-stained figure only known as The Collector. Even better, though, are the character beats; while the ongoing saga draws me in, the horror unsettles me, and the writing moves me, it’s the characters that I love, and that wonderful trio of Parker and his friends Angel and Louis continue to bring out life and friendship in wonderfully strange, dark ways.
For all of that, though, A Game of Ghosts often feels like Parker barely needs to be in the book; indeed, near the end of the book, Parker makes the comment that he feels like he’s constantly playing catch up with everything that’s going on. It reminds me of the earlier entry in the series The Whisperers, which again felt as though Parker was merely an observer – or maybe “witness” is a better word. Much happens here, and there’s little denying that Parker is a central part of it all, but it almost feels as though he’s reduced to a passive role in the novel rather than driving the story along. That this is perhaps intended by Connolly (and, given that Parker frequently comments that he feels that much is being kept from him in all of this, it seems likely) doesn’t quite stop it from being a bit frustrating.
Even so, A Game of Ghosts is a Charlie Parker book by John Connolly. And what that means is that it will be riveting, darkly funny when you least expect, intense, morally complex, terrifying, and disturbing – often all at the same time. And while all of that is happening, you’re also getting beautiful writing, complex characterization, and fantastic plotting. In short, it’s another brilliant read by one of the best authors that a lot of people aren’t reading. And if it’s not quite my favorite in the series, that’s okay; I’d still read even the weakest Parker book multiple times, and hold it up as a knockout.