Monsters of Venus boasts a pretty great premise – it’s a science fiction tale set on Venus, but one created from the mind of a Polish Jew alive during the rise of the Nazi party. Desperate to escape, her pulp tales took on a life of their own, and she ultimately escaped into the world she had created, along with a couple of other girls – and she can still make changes to this world by writing them on her typewriter and having others read it. But now, others have found their way into this universe, and they have more malicious intentions – and typewriters of their own.
That’s a really cool idea for a book, and at its best moments, Monsters of Venus becomes this wonderful piece of metafiction, with characters literally writing their way out of their predicaments. Mind you, it’s worth noting that Monsters of Venus is actually a follow-up to an earlier book entitled Seven Against Mars, which I hadn’t read, nor did I realize going in; the learning curve here is a bit rocky, although you’ll get the hang of everything eventually. It’s just that Berman-Gorvine doesn’t exactly lay out his premise or things that have already happened in any sort of clear, easy way for a new reader.
Unfortunately, that’s also the case for much of Monsters of Venus, which feels constantly jumbled and unclear, with characters bleeding into each other, overwrought accents, and messy action scenes that left me trying to figure out what was going on. None of which is to say that the big picture of Monsters of Venus isn’t a lot of fun – on the macro level, there’s a neat story here, and a lot of cool ideas. But the execution is less effective, with me often confused as to who was where, why certain actions were taken, or what people’s goals were. Add into that a number of literary allusions that feel fun but ultimately distract from the story (I’m still not quite sure what the point of all the Hamlet allusions is, or what they were supposed to mean; while they end up aligning with a couple of characters, the question of what it matters beyond being cute is unclear), and the result is a great idea, poorly executed.
That seems to be Berman-Gorvine’s M.O., though – I said similar things about his Heroes of Earth, which had great ideas but once again felt overstuffed and cluttered. Still, there’s a lot of interesting stuff here, and some really cool ideas; it just feels like it needs some tightening and polishing to make it work as well as it should.